Morty's mission is to empower the enthusiast, grow the experiential entertainment ecosystem, and reinvent the protocol of social outings.
Come join us, we're hiring! 🐬
We win when the industries we support win. It's our job to create more enthusiasts, let owners present their games how they like, and get everyone playing more escape rooms and visiting more immersive attractions. We'll succeed only by providing the best features and support to enthusiasts, newcomers, and owners.
Although the interests of owners, newcomers, and enthusiasts may not always align, we'll do our best to strike a balance.
Morty focuses on features that enhance the lives of our users and does our best to keep from demanding too much of their valuable attention.
When connecting community members together, be it via reviews, messaging, news feed, or collaborative booking, we aim to keep the platform safe and fun without over-moderating.
If Morty's product is going to go away for any reason we will give our users the ability to export all of their data.
We try to provide the most accurate ratings, booking times, and game information possible. While we let owners claim their businesses and update listings there are certain attributes, such as scores, that they can't influence.
Morty will not change a game's score based upon a commercial relationship, such as an advertisement or partnership. If an entity with ties to the escape room industry invests in Morty or otherwise acquires ownership, we will publicly disclose these relationships.
Escape rooms are fun, our products should be too. We don't take ourselves too seriously.
Recovering engineer, LEGO artist
Chaser of rocket launches, wearer of jean jackets.
Founder of Rotten Tomatoes, and several other successful media and gaming startups. Anime, video game, and comic book nerd.
Ambassador to the escape room world, President of Room Escape Artist (the editorial standard for the industry), and creative technologist.
Ambassador to the escape room world, Editor-In-Chief of Room Escape Artist (the editorial standard for the industry), and data product developer.
Immersive polymath, co-creator of beloved escape room Stash House, and designer of countless award winning immersive productions.